Archive for the ‘c0decafe’ Category

…And out of nowhere… bubbles!

Wednesday, May 26th, 2010

Last week I was in Romania for a short visit, and it so happened that when I ordered the tickets I was somewhere else. Because of my “spiritual” absence, I managed to order the worse possible tickets – 4.5 hours wait in Amsterdam. No time to get in the city properly but plenty of time to get bored.
While walking half-bored through the airport, I noticed some benches and next to one of them a power plug. So an idea struck – Let’s plug the laptop and have some Unity fun instead of letting boredom get the best of me. Now, I wanted to do something quick that will be finished before I board the plane, so why not bubbles.
You can see in the picture the result.

The “feature list” consists of: cube-mapped Fresnel reflections using Schlick’s approximation, chromatic aberation and vertex shader based wobbling.

You can download the Unity Package to play around with it at your own discretion.

Have fun.

Fight your fears with infinite ammo

Monday, May 24th, 2010

Yet another simple game that came through from nothing :) I was trying to write a controller for a crawler, and once I had them all over the walls there was only one thing missing – a mini gun!

Enjoy!

At first there was nothing. 5 hours later, we had this. (v2.0)

Thursday, December 31st, 2009

It all started when I was showing off how fast is it to make a game with Unity. Next thing you know we started messing around and got this running. It only took like 2-3 hours to have the first level setup and playable. After some more polish it got to a stage when it could be shown to the world.

Features:
– It’s shiny :)
– A lil bit of fun from the physics driven game play

There’s a lot to do still:
– GUI
– more levels
– whatever our minds can conceive

So have fun, and stay tuned for updates ;)

Oh, and Happy New Year everyone!

************ Change log ************

- 13 January 2010

* Added another level ! Yay!
* Now you can rotate the camera by pressing space; it rotates in 90 degrees incrementst

- 02 January 2010.

* Added score GUI
* Added sound effects
* Added background music
* Added prizes
* Added camera collision in case the ball becomes occluded
* Added a background skybox made by Danielle.

Soon will be time to make a game…yummy

Wednesday, November 4th, 2009

Unity has this thing called FAFF which stands for Fridays Are For Fun. Since I started directly in compiling and this and that (can’t really tell you know…) I don’t know how to use the engine yet. So instead of rtfm I’ll go for the practical approach and attempt to do a game starting this Friday. All I can promise is that it’s gonna be fun! :) I’ll give you a teaser to show that I’m not some cold heart bastard: it involves high speed racing, mice and sandals. Have you figure it out yet? Otherwise wait and see.
The ones that I’ve already told please be quiet (you know who you are!)

Have fun,
Mircea